Digging for Ascension Tiktok Live Teasing Game

Digging for Ascension Tiktok Live Teasing Game插图

Purchase Address: https://game.tomienn.com/?sid=25

Getting Over It with Bennett Foddy "is a physics climbing game created by independent developer Bennett Foddy. It was first released in 2017 and quickly became popular worldwide
Players need to control a character sitting in a jar, using only a hammer as a tool to overcome various complex terrains and obstacles through precise operations and strategies, constantly climbing upwards
1. Core gameplay and features
1.1. Minimalist operation and extremely high difficulty
The core mechanism of the game may seem simple, but it is full of challenges: players need to control the swing angle and force of the hammer by sliding the screen (mobile version) or moving the mouse (PC version), and use the lever principle to push the person in the can to climb up
Operation essentials:
Slowly slide the screen/mouse: can slowly prop up the character
Rapid descent: Use the hammer to exert downward force to make the character bounce
When encountering obstacles, the hammer can be used as a hook
Long press the right mouse button (PC version): can make the hammer adhere to the surface of the object, which is a new feature added in PC version 0.0.2
R key: Reset upwards to deal with stuck mode situations.
Esc key: Open the game settings interface.
However, the terrain design in the game is full of traps, such as smooth ice surfaces, loose rocks, and complex obstacles
A slight mistake can cause it to slip to the starting point, and even fall into the abyss due to operational errors
The developer bluntly stated that the purpose of the game is to "make specific groups suffer", and its high difficulty has caused many players to collapse
1.2. Real physics engine
The game uses a realistic physics engine, and every action of the player will have an impact on the character
This design requires both precise rhythm and intensity in operation, as well as careful and cautious avoidance of unnecessary mistakes
1.3. Unique artistic style and philosophical connotation
The game graphics are simple yet artistic, with black as the main color tone, paired with bright colors and lighting effects, creating a unique visual atmosphere
The scene design is simple and abstract, covering various environments such as mountains, forests, caves, etc
Bennett Foddy's design aesthetics aim to enable players to experience the importance of willpower in repeated failures
The game also pays tribute to Czech developer Jazzuo's classic work 'Sexy Hiking'
The game aims to convey a spirit of 'never give up, never give up', even if it falls, retreats, or falls from the mountain to the bottom, one must still get up and continue climbing
2. Game Skills and Advanced Guide
2.1. Basic operations and exercises
Pole vaulting: With the large cylinder standing on the ground, press the black head of the hammer tightly against the ground and quickly move downwards. This technique does not require terrain and can bounce into mid air and hook other places with a hammer
Super Jump: With the unit hooked and stable, let the protagonist hover below it, approaching a vertical but unobstructed position. Extend the hammer to its maximum length to widen the distance, then instantly move the mouse diagonally downwards. This technique has higher jumping ability, but is more difficult to master
Delay hook: When something flies into mid air in the hook, pause for about 0.5 seconds before swinging the hook, which often has unexpected effects and can reach places that were previously inaccessible
2.2. Installation and setup (important!)
Installation path: Chinese paths are prohibited and should not be placed on the desktop. Please install it in the root directory of another disk (such as D: \ ` or E: `).
Running sequence: If you use a barrage prank software, remember to open the barrage software first, and then open the game, otherwise the game may crash.
Activation instructions: After downloading the game, you need to double-click the Mod Activation. exe file to activate the game.
Image settings: The game settings interface allows players to adjust the image quality level, and the player settings interface can adjust the sensitivity of the hammer
.
Common problem solving
Falling out of the map: Press Esc to enter the settings interface, and click the "Return to Birth Point" button in the bottom left corner. If the distance is too far, it may return a failure. You can try a few more times.
Character/Hammer stuck in the model: Press the R key to reset upwards.
Too many graphics cards blocking the way: either restart the game or try resetting with the R key to bypass.
Hammer slippage: The game uses simulated physics, where forces are mutual. Trying different ways of movement may not necessarily be the best way to go in circles.
Abnormal countdown display after update: Generally, pressing Ctrl+O in the game settings interface (must be done in the settings interface) can clear the game settings save, and then restarting the game can solve the problem.
3. Trick function and community culture
The PC version of "Digging for Ascension" integrates rich barrage interaction and gift prank functions, greatly increasing the program effect and uncertainty of the game, especially popular among hosts.
These prank features are usually triggered by the audience by sending specific gifts or instructions, aimed at "helping" or "hindering" the anchor's climbing process, such as:
Lightning Strike: After the scene darkens, lightning strikes the player, hitting them in a random direction and causing them to enter a brief state of paralysis (unable to control the hammer), with a 2% chance of triggering the "Dao Dao Dao" effect.
Meteorite: A meteorite is generated from the sky and hits the player. After hitting, it explodes, causing the player to "die". The player needs to click the button to return to the birthplace.
Helicopter: Call the helicopter, its machine gun and randomly launched missiles will track and blow up the player.
Water gun: Generate a water gun on the right side of the player's screen and continuously fire water balls to knock the player away.
Shield: Generate shields for players (based on frequency or time) that can block other prank effects.
... as well as many other functions such as Dragon Fist, graphics card throwing, frying pan, throwing poop, Kirin arm, etc.
The anchor can open the gift settings menu by pressing Ctrl+J, customize the triggering conditions, probabilities, and strengths of these prank effects, and create more interesting interactions with the audience.
4. Game Achievements and Challenges
The game is equipped with a rich achievement system, allowing players to challenge themselves and unlock various achievements
Among them, obtaining the "Golden Jar" is a significant achievement. According to the game mechanics, every time a player completes a level, the jar will become even more golden. After completing a total of 40 levels, the jar will become a golden jar
The game also supports global rankings, allowing players to compete with global players for high scores and rankings
The average clearance time of the game varies greatly, with developers stating a median of 5 hours during testing, but some players' time may be "positively infinite"
5. Configuration requirements and acquisition methods
The game has low requirements for configuration and supports multiple platforms.
Please check the security of the download source carefully.
Conclusion
Digging for Ascension "is not just a game, but also a trial of patience, perseverance, and self transcendence
It constructs a virtual world full of black humor with minimalist graphics, realistic physical feedback, and cruel punishment mechanisms
If you crave the pleasure of finding breakthroughs in setbacks, or want to reflect on perseverance and giving up in reality through games, this work is undoubtedly worth trying - of course, the premise is that you can withstand the psychological impact of "one mistake becomes eternal hatred"

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